Tom Clancy's Ghost Recon: Future Soldier is a video game published by Ubisoft and was released for the PlayStation 3 andXbox 360 consoles on May 22, 2012. Excluding expansions, it is the fifth installment in the Ghost Recon series, and was announced to be in development by Ubisoft on January 22, 2009. The game has a futuristic take on the Ghost Recon series.
Future Soldier is the first game in the series since the original Ghost Recon to receive a Mature rating and has a much darker tone than previous games.
Tom Clancy's Ghost Recon: Future Soldier | |
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Developer(s) | Ubisoft Paris Ubisoft Red Storm Ubisoft Romania |
Publisher(s) | Ubisoft |
Designer(s) | Jean-Marc Geffroy |
Writer(s) | Richard Dansky |
Composer(s) | Hybrid, Tom Salta |
Series | Tom Clancy's Ghost Recon |
Engine | YETI |
Platform(s) | PlayStation 3 Xbox 360 Microsoft Windows |
Release date(s) | PlayStation 3, Xbox 360 NA May 22, 2012 PAL May 24, 2012 UK May 25, 2012 JP July 5, 2012 Microsoft Windows US June 26, 2012 PAL June 28, 2012 UK June 29, 2012 |
Genre(s) | Tactical shooter |
Mode(s) | Single-player, co-op,multiplayer |
Rating(s) | |
Media/distribution | Optical disc, download |
System requirements |
Gameplay
The game is a third-person cover-based shooter, except when aiming using sights at which point the game switches to a first-person camera in order to facilitate more precise aiming. Cover can be partially destroyed, forcing players to seek other hiding spots. While in cover, players can be suppressed. When under fire by an enemy machine gun, the field of vision will decrease and the camera will shake, making it harder to return fire.
A new feature in the series is the "optical camouflage", a form of active camouflage which allows the Ghosts to become harder to see.According to the game designer Rafael Morado, the optical camouflage technology is still a prototype and there are disadvantages. The camouflage is only active when the player has a low profile. When the player moves too quickly or fires their weapon, the camouflage deactivates.
The player can mark targets. During firefights, the player can mark one high priority target, on which squad members should focus fire. Outside of firefights, up to four targets can be marked for a synchronized shot. The Ghosts will automatically choose a target and move into position to take this target out. When the player gives the command or when the player shoots their own target, all other Ghosts will simultaneously shoot their targets.
Players will also be able to control drones.Some drones have already been confirmed, such as the Drone Crawler (a small remote controlled quadrotor which can land and drive around) and the War Hound (a heavy walking robot, similar to BigDog, which can be used as portable cover).
During E3 2011 Ubisoft debuted Gunsmith, which allows the player to customize and try out their weapons. Parts that can be customized include optics, paint, triggers, magazines, under-barrel and side-barrel attachments, gas systems, barrels, muzzles, and stocks. Gunsmith will be available for both single player and multiplayer. In the campaign, players will unlock complete weapons (that include all parts) by completing missions and challenges. In multiplayer, players will unlock weapons and earn credits as they level their character. The credits can then be spent on weapon parts. On the Xbox 360, players can use Kinect to customize their weapons through hand gestures and voice commands.
Multiplayer
The game has various multiplayer modes, including cooperative and competitive game types.[15]
Future Soldier features a fully cooperative campaign, as well as a new wave based mode, called Guerilla. Also featured is competitive multiplayer. The game types are: Conflict, Decoy, Saboteur, and Siege.
A code is used for full-access online play, and is a one-time use code. Used copies of the game will not have full access to on-line play.
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